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Weapon 60mm Mortar 60mm Mortar Damage 20—20 Fire Aim Time 0.75—0.25 Range Max 75 Min 15 L 75 Aim Multiplier L 1 AOE Distance L 6 M 40 M 1 M 3.5 S 20 S 1 S 1.5 Accuracy L 0.25 Ready Aim Time 0.5—0 AOE Accuracy L 1 M 0.5 Post Firing Aim Time 1 M 1 S 0.75 Post Firing Cooldown 0 S 1 Reload 0—0 AOE Damage L 0.5 0.5 Reload Multiplier L 1 Penetration L 1 M 0.65 0.5 M 1 M 1 S 1 0.5 S 1 S 1 AOE penetration L 0.8 Cooldown 8—6 Deflection Multiplier 1 M 0.9 Cooldown Multiplier L 1 Suppression L 0.025 S 1 M 1 M 0.025 AOE Suppression L 0.5 0.5 S 1 S 0.025 M 1 1 Wind Up 2.2 Nearby Supp. Multiplier 0.5 S 2 2 Wind Down 1 Nearby Supp. Radius 7 Setup Time 1.5 Vs. Supp. Targets A 1 Fire Cone Angle 20 Burst Duration 0—0 P 1 Tracking Vertical 90—-90 Rate of Fire 0—0 D 1 Tracking Horizontal -180—180 Reload Frequency 1—1 S 0.1 Speed Vertical 90 Moving Accuracy 1 Speed Horizontal 90 Moving Burst 1 Scatter Angle 10 Moving Cooldown 1 Scatter Max 12 AA Weapon false Acc. Incremental 1 Scatter Offset 0 Attack Ground true Search Radius L 0 Scatter Ratio 0.2 Projectile m2_60mm_mortar_round M 0 FoW Angle Mult. 1 S 0 FoW Distance Mult. 1 Cover Type Accuracy Damage Suppression Penetration Default 1 1 1 1 Garrison 1 0.75 0 1 Halftrack 1 1 1 1 Heavy 1 1 0.5 1 Light 1 1 0.75 1 Negative 1 1.5 1.5 1 Open 1.25 1 1 1 Smoke 1 1 1 1 Trench 0.15 0.1 0 0.25 Water 1 1 1 1 Bunker 0.15 1 0 0.25 Emplacement 0.5 1 0.75 1 Target Name Acc Mov Dmg Pen R-Pen Sup Pri Infantry 1 1 2 1 1 1 80 Infantry Airborne 0.75 1 1 1 1 1 80 Airborne Inflight 1 1 1 1 1 1 50 Infantry Heroic 1 1 2 1 1 0.5 80 Infantry Elite 1 1 2 1 1 1 80 Infantry Sniper 1 1 2 1 1 1 80 Infantry Soldier 1 1 1.75 1 1 1 80 Bren Carrier 1 1 1 1 3 1 50 Motorcycle 1 0.6 1 3 1 1 80 Jeep 1 0.6 1 1 3 1 60 M3 Halftrack 1 0.8 1 1 1 1 60 Greyhound 1 0.8 1 1 1.65 1 55 Stuart 1 1 1 1 1 1 50 Sdkfz 234 Puma 1 0.8 1 1 1.92 1 55 Sdkfz 251 Halftrack 1 0.8 1 1 1 1 60 Sdkfz 22x 1 1 1 1 1 1 50 M10 TD 1 1 0.75 1 1.62 1 50 Sherman 1 1 0.75 1 1.57 1 50 Flak Panzer 1 1 0.75 1 1.8 1 50 Panther 1 1 0.75 1 1 1 50 Panther w/Skirts 1 1 0.75 1 1 1 50 Panzer IV 1 1 0.75 1 1 1 50 Panzer IV w/Skirts 1 1 0.75 1 1 1 50 StuG 1 1 0.75 1 1 1 50 StuG w/Skirts 1 1 0.75 1 1 1 50 Tiger 1 1 0.75 1 1.14 1 50 Churchill 1 1 1 1 1 1 50 Cromwell 1 1 1 1 1 1 50 Priest 1 1 1 1 1 1 50 Pershing 1 1 0.75 1 1 1 50 Marder III 1 1 1 1 5 1 50 Hetzer 1 1 1 1 1 1 25 Hummel 1 1 1 1 3 1 50 Jagdpanther 1 1 1 1 1 1 50 Team Weapon 1 1 1 1 1 1 5 Howitzer 1 1 1 1 1 1 25 Towed Gun 1 1 1 1 1 1 25 Flak 88 1 1 1 1 1 1 25 P47 Thunderbolt 1 1 1 1 1 1 25 Building Construction 2 1 6 3 1 1 25 Building 3 1 1 3 1 1 20 Checkpoint 3 1 1 3 1 1 0 Bunker 3 1 4 10 1 1 3 CW Emplacement 5 1 0.25 1 1 1 25 CW Emplaced HQ 1 1 0.2 1 1 1 25 CW Mobile HQ 1 1 1.5 1 1 1 25 Defenses 1 1 0.25 3 1 1 25 Defenses Construction 5 1 5 1 1 1 25 Trench 1 1 0.25 2 1 1 25 Mine 1 1 1 2 1 1 25 Mine Airdrop 1 1 1.5 2 1 1 40 Detector Radio 1 1 1 1 1 1 10 Bridge 1 1 0.05 0.1 1 1 25
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(Pasinomie, 1866 228-330) S.M. le roi des Belges et S.M. le taïcoun du Japon, également animés du sincère désir d établir et de consolider les rapports d amitié entre les deux Etats, ont resolu de conclure un traité d amitié, de commerce et de naviagation, basé sur l intérêt réciproque des sujets des deux hautes parties contractantes, et ont nommé à cet effet pour leur plénipotentiaires, saovir Sa Majesté le roi des Belges, Le sieur Auguste T Kint, officier de l ordre de Léopold, etc... etc... son envoyé ad hoc en mission extraordinaire Et Sa majesté le taïcoun du Japon Ki** Ijono kami, Ilosino Hittsuno kami et Ookubo Tsikgono kami; Lesquels, après s être communiqué leurs pleins pouvoirs, trouvés en bonne et due forme, ont arrête les articles qui suivent Article 1er. Il y aura paix perpétuelle et amitié constante entre Sa majesté le roi des Belges et Sa majesté le taïcoun du Japon, leurs héritiers et successeurs, comme aussi entre leurs sujets respectifs. Art. 2. Sa Majesté le roi des Belges aura le droit de nommer, si bon lui semble, un agent diplomatique qui résidera dans la ville de Yédo, et des consuls ou agents consulaires dans tous les ports du Japon qui seront ouverts au commerce belge. L agent diplomatique et le consul général de Belgique au Japon auront le droit de voyager librement et sans empêchement dans toutes les parties de l empire. Sa majesté le taïcoun du Japon pourra accréditer un agent diplomatique près de la cour de Bruxelles et nommer des consuls ou des agents consulaires dans les ports de la Belgique. L agent diplomatique et le consul général du Japon auront le droit de voyager librement dans toutes les parties de la Belgique. Art. 3. Les villes et ports de Hakodate, Kanagawa et Nagasaki seront ouverts au commerce et aux sujets belges dès le jour où le présent traité entrera en vigueur. Les Belges pourront résider en permanence dans ces villes et ports; ils auront le droit d y louer des terrains et acheter des maisons et ils pourront y bâtir des habitations et des magasins. Mais aucune fortification ou place forte militaire n y sera élevée sous prétexte de construction de hangars ou d habitations, et pour s assurer que cette clause est fidèlement exécutée, les autorités japonaises compétentes auront le droit d inspecter, de temps à autre, toute construction qui serait élevée, echangée ou réparée. L emplacement que les Belges occuperont et sur lequel ils pourront construire leurs habitations sera déterminé par le consul belge de concert avec les autorités japonaises compétentes de chaque lien; il en sera de même pour les règlements de port; et, si le consul et les autorités locales ne parviennent pas à s étendre à ce sujet, la question sera soumise à l agent diplomatique belge et au gouvernement japonais. Autour des lieux où résideront les Belges, il ne sera élevé ni plac, par les autorités japonaise, ni mur, ni barrière, ni clôture, ni tout autre obstacle qui pourrait entraver la libre sortie ou la libre entrée de ces lieux. Les Belges pourront circuler librement dans les enceintes formées par les limites désignées ci-après De Kanagawa jusqu à la rivière Logo (qui se jette dans la baie de Yédo entre Kawasaki et Sinagawa) et dans toute autre direction, jusqu à une distance de dix ris. D Hakodate jusqu à une distance de dix ris dans toutes les directions. Ces distances seront mesurées par terre, à partir du Gojosio, ou maison de ville, de chacun des ports susnommés, le ri équivalant à 3,910 mètres. A Nagasaki, les Belges pourront se rendre partout dans le domaine impérial du voisinage. Art. 4. Les Belges au Japon auront le droit d exercer librement leur religion. A cet effet, ils pourront élever, sur le terrain destiné à leur établissement, des édifices pour l exercice ou à l usage de leur culte. Art. 5. Tous les différends qui pourraient s élever entre les Belges résidant au Japon, au sujet de leurs propriétés ou de leurs personnes, seront soumis à la juridiction des autorités belges constituées dans le pays. Tout Belge qui aurait à se plaindre d un Japonais devra se rendre au consulat de Belgique et y exposera sa réclamation. Le consul examinera ce qu elle sura de fondé et cherchera à arranger l affaire à l amiable. De même, si un Japonais avait à se plaindre d un Belge, le consul de Belgique l écoutera avac intérêt et cherchera à arranger l affaire à l amiable. Si des difficultés surviennent qui ne puissent pas être aplanies ainsi par le consul, ce dernier aura recours à l assistance des autorités japonaises compétentes, afin que, de concert avec elles, il puisse examiner sérieusement l affaire et lui donner une solution équitable. Si quelque Japonais venait à ne pas payer ce qu il doit à un Belge, ou s il se cahait frauduleusement, les autorités japonaises compétentes feraient tout ce qui dépendrait d elles pour le traduire en justice et obtenir de lui le payement de sa dette; et si quelque sujet belge se cachait frauduleusement ou manquait à payer ses dettes à un Japonais, les autorités belges feraient de même tout ce qui dépendrait d elles pour amener le délinquant en justice et le forcer à payer ce qu il devrait. Ni les autorités belges, ni les autorités japonaises ne seront responsables du payement de dettes contractées par leurs nationaux respectifs. Art. 6. Tout Japonais qui se rendrait coupable de quelque acte criminel envers un Belges sera arrêté par les autorités japonaises compétentes et puni conformément aux lois du Japon. Les sujets belges qui se rendraient coupables de quelque crime contre des Japonais ou contre des sujets ou citoyens d autres nations, seront traduits devant le consul de Belgique ou un autre fonctionnaire public compétent, ou devant les tribunaux belges, et seront punis conformément aux lois du royaume de Belgique. La justice sera équitablement et impartialement administrée de part et d autre. Art. 7. Toutes les réclamations d amendes ou confisecations encourues par suite d infractions au présent traité ou aux règlements commerciaux qui y sont annexés, seront soumises à la décision des autorités consultaires belges. les amendes ou confiscations qui seront imposées par celles-ci appartiendront au gouvenement japonais. Art. 8. Dans tous les ports du Japon ouverts au commerce, les Belges auront le droit d importer de leur propre pays ou des ports étrangers, et de vendre, comme aussi d acheter et d exporter pour leurs propres ports ou pour ceux d autres pays, toute espèce de marchandises qui ne seraient pas de contrebande. Ils ne payeront que les droits stipulés dans le tarif annexé au présent traité, sans avoir à supporter aucune autre charge. Les Belges pourront librement acheter des Japonais et leur vendre toutes sortes d articles, sans intervention d aucun employé japonais, soit dans ces ventes ou achats, soit dans les payements à effectuer ou à recevoir. Tous les Japonais, sans distinction, pourront acheter aux Belges toutes sortes de marchandises ainsi que les garder, les employer ou les revendre. Art. 9. Le gouvernement japonais n apportera aucun obstacle à ce que les Belges résidant au Japon puissent prendre à leur service des Japonais et les employer à toute occupation que les lois ne prohibent pas. Art. 10. Les règlements commerciaux annexés au présent traité seront considérés comme en faisant partie intégrante, et ils seront en conséquence également obligatoires pour les deux hautes parties contractantes. L agent diplomatique de Belgique au Japon, de concert avec les fonctionnaires qui pourraient entre désigneés à cet effet par le gouvernement japonais, auront le pouvoir d établir dans tous les ports ouverts au commerce les gèglements qui seraient nécessaires pour mettre à exécution les stipulations des règlements commerciaux ci-annexés. Art. 11. Les autorités japonaises, dans chaque port, adopteront telles mesures qui leur paraîtront le plus convenables pour prévenir la fraude et la contrebande. Art. 12. Tout bâtiment belge arrivant devant l un des ports ouverts du Japon sera libre de prendre un pilote pour entrer dans le port, et de même, lorsqu il aura acquitté toutes les charges et tous les droits qui lui auraient été légalement imposés et qu il sera prêt à partir, il sera libre de prendre un pilote pour sortir du port. Art. 13. Les Belges qui auraient importé des marchandises dans l un des ports ouverts du Japon, et payé les droits établis, pourront obtenir des chefs de la douane japonaise un certificat constant que ce payement a eu lieu, et il leur sera permis alors de réexporter ces marchandises et des les débarquer dans l un des autres ports ouverts du Japon, sans avoir à payer de droit additionnel d aucune espèce. Art. 14. Toutes les marchandises importées par des Belges dans l un des ports ouverts du Japon, et qui auront payé les droits fixés par ce traité, pourront être transportées par les Japonais dans toutes les parties de l empire, sans avoir à payer aucune taxe ni aucun droit de transit ou de toute autre nature. Art. 15. Toute monnaie étrangère aura cours au Japon et passera pour la valeur de son poids comparé à celui de la monnaie japonaise analogue. Les Belges et les Japonais pourront librement faire usage des monnaies étrangères ou japonaises dans tous les payements qu ils auraient à se faire réciproquement. Les monnaies de toutes espèce, à l exception de la monnaie japonaise de cuivre, pourront être exportées du Japon, aussi bien que l or et l argent étrangers non monnayés. Art. 16. Si les chefs de la douane japonaise n étaient pas satisfaits de l évaluation donnée par des négociants à quelques-unes de leurs marchandises, ces fonctionnaires pourraient en estimer le prix et offrir de les acheter au taux ainsi fixé. Si le propriétaire refusait d accepter l offre qui lui aurait été faite, il aurait à payer aux fonctionnaires de la douane les droits proportionnels à cette estimation. Si, au contraire, l offre était acceptées, la valeur offerte serait immédiatement payée au négociant sans escompte ni rabais. Art. 17. Si un bâtiment belge venait à naufrager ou à être jeté sur les côtes de l empire du Japon, ou s il était forcé de charcher un refuge dans quelque port du territoire impérial, les autorités japonaises compétentes, ayant connaissance du fait, donneraient immédiatement à ce bâtiment toute l assistance possible. Les personnes du bord seraient traitées avec bienveillance, et on leur fournirait, si cela était nécessaire, les moyens de se rendre au consulat belge le plus voisin. Art. 18. Toutes sortes de fournitures à l usage des bâtiments de guerre belges pourront êt débarquées à Kanagawa, à Hakodate et à Nagasaki, et placées en magasin à terre sous la garde d employés belges, sans avoir à payer de droits; mais si quelques-unes de ces fournitures étaient vendues à des Japonais ou à des étrangers, l acquéreur payerait aux autorités japonaises la valeur des droits qui y seraient applicables. Art. 19. Il est expressément stipulé que le gouvernement de S.M. le roi des Belges et ses sujets jouiront librement, à dater du jour où le présent traité entre en vigueur, de tous les droits, immunités et priviléges ou avantages qui ont été accordés ou qui seraient accordés à l avenir par S.M. le taïcoun du Japon au gouvernement ou aux sujets de toute autre nation. Art. 20. Il est convenu que les deux hautes parties contrantes pourront, à dater du 1er juillet 1872, proposer la révision du présent traité, pour y introduire les changements ou les améliorations que l expérience aurait démontrés nécessaires. Mais une pareille proposition devra être annoncée au moins une année d avance. Art. 21. Toutes les communications officielles de l agent dipolomatique et des consuls de Belgeique adressées aux autorité japonaises seront écrites en français. Toutefois, pour faciliter la prompte expédition des afaires, ces communications seront accompagnées d une traduction en langue hollandaise ou japonaise, pendant les cinq premières années qui suivront la date où présent traité entrera en vigueur. Art. 22. Le présent traité est fait en quatre expéditions, dont deux sont écrites en japonais et en hollandais et les deux autre en français et en hollandais. Les trois versions ont le même sens et la même portée, mais la version hollandaise sera considérée comme le texte original du traité, de manière que, dans le cas où une interprétation différente serait donnée au texte français et au texte japonais, le texte hollandais ferait foi. Art. 23. Le présent traité sera ratifié par S.M. le roi des Belges et par S.M. le taïcoun du Japon, et les ratifications, dûment singées et scellées, seront échangées à Yédo aussitôt que faire se pourra. Ce traité entrera en vigueur à partir du premier janvier mil huit cent soixante-sept, soit que les ratifications soient échangées avant ou après cette date. En foi de quoi, les plénipotentiaires respectifs l ont signé et y ont apposé leurs sceaux. Fait à Yédo, le premier août mil huit cent soisante-six, correspondant au 21e jour du 6e mois de la 2e année de Kei-O To-la. (L.S.) Auguste T Kint Kikoetsi Ijono Kami Hosino Bittsuno Kami Ookoebo Tsikgono Kami
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InterWiki InterWiki は、PukiWiki と 他のサーバーを接続する機能です。 InterWikiName のページでサーバー名を定義しています。 InterWiki [#teeaa78d] InterWikiへのアクセス(InterWikiNameの生成) [#nb5bafb9] サーバーリストへの追加 [#a71a4d66] WikiNameの挿入位置 [#q7ad1d6d] 文字コード変換タイプ [#k34801d3] YukiWiki系へのエンコーディング [#zeb5d7f0] InterWikiへのアクセス(InterWikiNameの生成) サーバリストにある サーバ名 WikiName をBracketNameで作ればInterWikiNameの完成。 これをページに記述すれば、そのサーバのWikiNameへのハイパーリンクが生成されます。 [[サーバ名 WikiName]] [[pukiwiki FrontPage]] サーバーリストへの追加 InterWikiName のページに以下のようにサーバの定義をすることで サーバーリストに追加することができます。 [URL サーバ名] タイプ [http //pukiwiki.sourceforge.jp/index.php pukiwiki] utf8 WikiNameの挿入位置 要求しようとするURLへのWikiNameの挿入位置を $1 で指定することができます。省略するとお尻にくっつきます。 -[http //pukiwiki.sourceforge.jp/index.php?cmd=backup page=$1 age=1 pukiwiki] utf8 文字コード変換タイプ PukiWiki内のページ以外にも飛ばせます。日本語をURLに含む可能性もあるのでその場合のエンコーディングの指定をタイプとして指定できます。 -[http //pukiwiki.sourceforge.jp/index.php?cmd=read page=$1 somewhere] utf8 std 省略時 内部文字エンコーディング(標準はSJIS)のままURLエンコードします。 raw asis URLエンコードしないでそのまま使用。 sjis 文字列をSJISに変換し、URLエンコードします。(mb_stringのSJISへのエイリアスです) euc 文字列を日本語EUCに変換し、URLエンコードします。(mb_stringのEUC-JPへのエイリアスです) utf8 文字列をUTF-8に変換し、URLエンコードします。(mb_stringのUTF-8へのエイリアスです) yw YukiWiki系へのエンコーディング。 moin MoinMoin用に変換します。 その他、PHP4のmb_stringでサポートされている以下のエンコード文字が使用できます。 UCS-4, UCS-4BE, UCS-4LE, UCS-2, UCS-2BE, UCS-2LE, UTF-32, UTF-32BE, UTF-32LE, UCS-2LE, UTF-16, UTF-16BE, UTF-16LE, UTF-8, UTF-7, ASCII, EUC-JP, SJIS, eucJP-win, SJIS-win, ISO-2022-JP, JIS, ISO-8859-1, ISO-8859-2, ISO-8859-3, ISO-8859-4, ISO-8859-5, ISO-8859-6, ISO-8859-7, ISO-8859-8, ISO-8859-9, ISO-8859-10, ISO-8859-13, ISO-8859-14, ISO-8859-15, byte2be, byte2le, byte4be, byte4le, BASE64, 7bit, 8bit, UTF7-IMAP YukiWiki系へのエンコーディング WikiNameのものへはそのままURLエンコード。 BracketNameのものは[[ ]]を付加してURLエンコード。
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クエスト - Mount Eda メインクエスト Protect the Pilgrims Every Last One of Them Extreme Cold Rescue Mission Egg Hunt White Shadow Need Blood Weapon to Kill the Yeti Ghost Wolf Shadiz Hunting the Hunter Son's Article Road to the Summit That Which is Hidden A Piece of Magic It's All about Who You Know Herb Search Frozen Canteens Plant from the Past Ancient Flame Eliminate Diago Mad Eye 陣営 What the Trolls Want Supply Request Archaeologist 's Student Trusted One Message from the Ancients Breath of the Goddess Putting the Flame to Rest White Yeti 陣営 What the Ogres Want Supply Request Archaeologist 's Student Trusted One Message from the Ancients Breath of the Goddess Putting the Flame to Rest 繰り返しクエスト Warmth for Everyone For Safe Pilgrimage Narrowing the Raptor's Territory Creatures of the Sky Thwarting Their Hunt Mercenary of the Trolls Mercenary of the Ogres Mad Eye 陣営 Eliminate Ogre Warrior Money over Friends White Yeti 陣営 Eliminate Troll Warrior Money over Friends コメント メインクエスト Protect the Pilgrims 発生 Pilgrim Dax 報告 Mt. Eda Guide Jerome 報酬 9944exp / 54s18c 内容 Mt. Eda Guide Jerome のいる場所まで巡礼者を護衛する 備考 Every Last One of Them 発生 Merchant Captain Deffrey 報告 Merchant Hans 報酬 9944exp / 54s18c(選択)Steel Fragment *3 or Thick Cloth *3 or Thick Leather *3 or Black Oak Wood *3 内容 Stolen Goods を8個拾い集めて Firewood Outpost の Merchant Hans に届ける 備考 Extreme Cold 発生 Musician Sia 報告 Musician Sia 報酬 9944exp / 54s18c 内容 Goat を倒して Goat Fur を5個集める 備考 Rescue Mission 発生 Mt. Eda Guide Jerome 報告 Pilgrim Gregory 報酬 9944exp / 54s18c 内容 Pilgrim Johann を助けるPilgrim Biore を助けるPilgrim Clive を助ける 備考 倒れている Unconscious Pilgrim に Jerome s Vacuum Flask を使いましょう Egg Hunt 発生 Merchant Hans 報告 Merchant Hans 報酬 9944exp / 54s18c 内容 Harpy の巣から Harpy Egg を1個取ってくるRaptor の巣から Raptor Egg を1個取ってくる 備考 White Shadow 発生 Pilgrim Gregory 報告 Pilgrim Gregory 報酬 9944exp / 54s18c 内容 Pilgrim Gregory を襲った Yeti と接触を図る 備考 Need Blood 発生 Biologist Bowie 報告 Biologist Bowie 報酬 14915exp / 83s29c(選択)Steel Fragment *5 or Thick Cloth *5 or Thick Leather *5 or Black Oak Wood *5 内容 Blood Collector を使って Harpy と Raptor から血液を30集める 備考 Weapon to Kill the Yeti 発生 Pilgrim Gregory 報告 Hermit 報酬 4474exp / 24s98c 内容 潜んでいる武器職人を見つける 備考 Ghost Wolf Shadiz 発生 Mt. Eda Guide Liara 報告 Mt. Eda Guide Liara 報酬 11000exp / 61s42cBeycium (supplies)(選択)Steel Fragment *5 or Thick Cloth *5 or Thick Leather *5 or Black Oak Wood *5 内容 Ghost Wolf Shadiz を倒す 備考 パーティー推奨です Hunting the Hunter 発生 Mt. Eda Guide Liara 報告 Mt. Eda Guide Liara 報酬 11932exp / 63s33cCharm of Life for the Novice *2 内容 Chief Hunter Mahrt を倒すKobold Poacher を3匹倒すKobold Hunter を3匹倒すKobold Tracker を3匹倒す 備考 Son s Article 発生 Son s Article 報告 Hermit 報酬 14915exp / 83s29cHermit s Ring 内容 Article の持ち主を見つける 備考 Son s Article を使用するとクエストが発生します Road to the Summit 発生 Hermit 報告 Archaeologist Lucas 報酬 4474exp / 24s98c 内容 Magic Gate を使って Firewood Outpost へ戻り Archaeologist Lucas に Ancient Flame について尋ねる 備考 That Which is Hidden 発生 Lobo 報告 Archaeologist Lucas 報酬 14915exp / 85s25c 内容 Lobo s Treasure を見つけるAncient Metal Plate を Archaeologist Lucas に見せる 備考 A Piece of Magic 発生 Archaeologist Lucas 報告 Magician Guillermo 報酬 5979exp / 34s17c 内容 Makot Village で Sorcerer Guillermo を見つける 備考 It s All about Who You Know 発生 Archaeologist Lucas 報告 Archaeologist Lucas 報酬 11932exp / 66s63cNovis Wound Healing Potion *5 内容 Ogre の望みを調べるTroll 望みを調べる 備考 Herb Search 発生 Pilgrim Gregory 報告 Pilgrim Gregory 報酬 11932exp / 66s63c 内容 Ramanda Weed を3個収穫して持ち帰る 備考 Frozen Canteens 発生 Pilgrim Gregory 報告 Pilgrim Gregory 報酬 11900exp / 31s68c 内容 Small Lump of Rock Salt を3個採掘して持ち帰る 備考 Plant from the Past 発生 Biologist Bowie 報告 Biologist Bowie 報酬 11932exp / 68s20c 内容 Mt. Eda 山頂から Flower of Ice を持ち帰る 備考 Ancient Flame 発生 Hermit 報告 Hermit 報酬 14915exp / 85s25c(選択)Molar of the Fire Dragon *1 or Heart of the Fire Dragon *1 内容 Ice Wand を使って宝箱の火を消し Ancient Flame を持ち帰る 備考 Eliminate Diago 発生 Hermit 報告 Hermit 報酬 12000exp / 68s59cMedium Grade Beycium (Supplies) *1(選択)Steel Fragment *5 or Thick Cloth *5 or Thick Leather *5 or Black Oak Wood *5 内容 Diago を倒す 備考 パーティー推奨です Mad Eye 陣営 What the Trolls Want 発生 Chief Valor 報告 Chief Valor 報酬 11932exp / 66s63cFaction Mad Eye 5000 PointsFaction White Yeti -5000 Points 内容 Steel Fragment を10個採掘して持ち帰る 備考 Supply Request 発生 Ingwar 報告 Merchant Hans 報酬 4474exp / 24s98c 内容 Merchant Hans にメッセージを届ける 備考 Archaeologist s Student 発生 Archaeologist Lucas 報告 Mercenary Inez 報酬 4474exp / 25s57c 内容 Mercenary Inez に次はなにをすべきか尋ねる 備考 Trusted One 発生 Mercenary Inez 報告 Mercenary Inez 報酬 14915exp / 85s25cCharm of Life for the Novice *2Lock Pick *1 内容 Cheif Valor の承認を得る 備考 Mad Eye の友好値が Very Friendly 以上必要です Message from the Ancients 発生 Mercenaru Inez 報告 Mercenary Inez 報酬 14915exp / 85s25c 内容 Rubbing of the Stele of the Sun を作るRubbing of the Stele of the Moon を作る 備考 Breath of the Goddess 発生 Mercenaru Inez 報告 Hermit 報酬 14915exp / 85s25cNovice Wound Healing Potion *5 内容 Battlefield にある宝箱から Breath of the Goddess を見つけ出し Hermit へ届ける 備考 Putting the Flame to Rest 発生 Mercenaru Inez 報告 Hermit 報酬 14915exp / 85s25c 内容 Battlefield にある Mt. Eda Icecap を5個採取して Hermit へ届ける 備考 White Yeti 陣営 What the Ogres Want 発生 Chief Rockcrusher 報告 Chief Rockcrusher 報酬 11932exp / 66s63cFaction White Yeti 5000 PointsFaction Mad Eye -5000 Points 内容 Daloris を10個収穫して持ち帰る 備考 Supply Request 発生 Bungwar 報告 Merchant Hans 報酬 4474exp / 24s98c 内容 Merchant Hans にメッセージを届ける 備考 Archaeologist s Student 発生 Archaeologist Lucas 報告 Mercenary Valia 報酬 4474exp / 25s57c 内容 Mercenary Valia に次はなにをすべきか尋ねる 備考 Trusted One 発生 Mercenary Valia 報告 Mercenary Valia 報酬 14915exp / 85s25cCharm of Life for the Novice *2Lock Pick *1 内容 Cheif Rockcrusher の承認を得る 備考 White Yeti の友好値が Very Friendly 以上必要です Message from the Ancients 発生 Mercenaru Valia 報告 Mercenary Valia 報酬 14915exp / 85s25c 内容 Rubbing of the Stele of the Sun を作るRubbing of the Stele of the Moon を作る 備考 Breath of the Goddess 発生 Mercenaru Valia 報告 Hermit 報酬 14915exp / 85s25cNovice Wound Healing Potion *5 内容 Battlefield にある宝箱から Breath of the Goddess を見つけ出し Hermit へ届ける 備考 Putting the Flame to Rest 発生 Mercenaru Valia 報告 Hermit 報酬 14915exp / 85s25c 内容 Battlefield にある Mt. Eda Icecap を5個採取して Hermit へ届ける 備考 繰り返しクエスト Warmth for Everyone 発生 Musician Sia 報告 Musician Sia 報酬 3000exp / 16s34c 内容 Goat を倒して Goat Fur を7個集める 備考 For Safe Pilgrimage 発生 Mt. Eda Guide Jerome 報告 Mt. Eda Guide Jerome 報酬 3000exp / 16s34c 内容 Kobold Bandit を10匹倒す 備考 Narrowing the Raptor s Territory 発生 Merchant Hans 報告 Merchant Hans 報酬 3000exp / 16s34c 内容 Highland Raptor を7匹倒す 備考 Creatures of the Sky 発生 Biologist Bowie 報告 Biologist Bowie 報酬 3000exp / 16s34c 内容 Harpy を倒して Harpy s Claw を10個集める 備考 Thwarting Their Hunt 発生 Mt. Eda Guide Liara 報告 Mt. Eda Guide Liara 報酬 3500exp / 20s 内容 Kobold Poacher を4匹倒すKobold Hunter を4匹倒すKobold Tracker を4匹倒す 備考 Mercenary of the Trolls 発生 Mercenary Recruiter 報告 Commander Khroob 報酬 Faction Mad Eye 4000 PointsFaction White Yeti -4000 Points 内容 Recommendation Letter を Commander Khroob に見せる 備考 Mercenary of the Ogres 発生 Mercenary Recruiter 報告 Commander Bhrok 報酬 Faction White Yeti 4000 PointsFaction Mad Eye -4000 Points 内容 Recommendation Letter を Commandet Bhrok に見せる 備考 Mad Eye 陣営 Eliminate Ogre Warrior 発生 Troll Assault Captain 報告 Troll Assault Captain 報酬 9000exp / 50s26cFaction Mad Eye 3000 PointsFaction White Yeti -3000 Points 内容 Battlefield の Ogre Warrior を3匹倒す 備考 Money over Friends 発生 Troll Assault Captain 報告 Troll Assault Captain 報酬 9000exp / 50s26cFaction Mad Eye 3000 PointsFaction White Yeti -3000 Points 内容 Battlefield の White Yeti Mercenary を9人倒す 備考 White Yeti 陣営 Eliminate Troll Warrior 発生 Ogre Assault Captain 報告 Ogre Assault Captain 報酬 9000exp / 50s26cFaction White Yeti 3000 PointsFaction Mad Eye -3000 Points 内容 Battlefield の Troll Warrior を3匹倒す 備考 Money over Friends 発生 Ogre Assault Captain 報告 Ogre Assault Captain 報酬 9000exp / 50s26cFaction White Yeti 3000 PointsFaction Mad Eye -3000 Points 内容 Battlefield の Mad Eye Mercenary を9人倒す 備考 コメント 名前
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ゲーム情報(登録されているタグ) ジャンル>アーケード&アクション 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/11938/raxx-the-painted-dog/index.html 日本語 紹介文 Help Raxx return home from the drawing world! Using magic crayons, alter the landscape and help him on his arduous journey! Find delicious sugar bones as you journey a great distance. Full of adorable landscapes and cartoony graphics, Raxx is fun for the whole family. Use your ingenuity and wits to help Raxx The Painted Dog in this gripping Puzzle game! Unique gameplay Exciting adventure Help Raxx return home! 画像 « » var ppvArray_0_cd00fd649c6ff0330c367ccefcf67901 = new Array(); ppvArray_0_cd00fd649c6ff0330c367ccefcf67901[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Raxx%3A+The+Painted+Dog&file=en_raxx-the-painted-dog-screen1.jpg ; window.onload=function(){ ppvShow_0_cd00fd649c6ff0330c367ccefcf67901(0); }; function ppvShow_0_cd00fd649c6ff0330c367ccefcf67901(n){ if(!ppvArray_0_cd00fd649c6ff0330c367ccefcf67901[n]){ alert( 画像がありません ); return; } ppv_0_cd00fd649c6ff0330c367ccefcf67901$( ppv_img_0_cd00fd649c6ff0330c367ccefcf67901 ).src=ppvArray_0_cd00fd649c6ff0330c367ccefcf67901[n]; ppv_0_cd00fd649c6ff0330c367ccefcf67901$( ppv_link_0_cd00fd649c6ff0330c367ccefcf67901 ).href=ppvArray_0_cd00fd649c6ff0330c367ccefcf67901[n]; ppv_0_cd00fd649c6ff0330c367ccefcf67901$( ppv_prev_0_cd00fd649c6ff0330c367ccefcf67901 ).href= javascript ppvShow_0_cd00fd649c6ff0330c367ccefcf67901( +(n-1)+ ) ; ppv_0_cd00fd649c6ff0330c367ccefcf67901$( ppv_next_0_cd00fd649c6ff0330c367ccefcf67901 ).href= javascript ppvShow_0_cd00fd649c6ff0330c367ccefcf67901( +(n+1)+ ) ; } function ppv_0_cd00fd649c6ff0330c367ccefcf67901$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 コメント コメント すべてのコメントを見る トップページに戻る
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ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Movement and Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size (impact on performance) ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill| ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of slings. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills cannot be developed beyond 1/2 of Strength Ironflesh, Power Strike, Power Throw, Power Draw, and Inventory Management. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills cannot be developed beyond 1/2 of Agility Weapon Master, Spotting, Athletics, Riding, Path Finding, and Looting. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills cannot be developed beyond 1/2 of Intelligence Trainer, Tracking, Tactics, Wound Treatment, Surgery, First Aid, Engineer, Navigation, and Weapon Maintenance. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_charisma|Charisma Affects dialogues, seduction, and how others see you. Each point increases your party size limit by +1. The following skills cannot be developed beyond 1/2 of Charisma Sea King, Leadership, Persuasion, Trade. Every 5 levels, you get an extra point to add to attributes like this. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Army ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Slings ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d peningas ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dp) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield broken. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more projectiles... ui_you_are_not_carrying_any_bolts|You are not carrying any projectiles. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Lore ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|The number of prisoners is determined by the size of your army. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d peningas ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Spearmen ui_group_5|Skirmishers ui_group_6|Horse Archers ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing ui_troop_upgrades|Troop Tree ui_crouch|Crouch
https://w.atwiki.jp/pathofexile12/pages/308.html
入手方法 詳説・特徴 関連リンク Frozen Trail Cobalt Jewel上限 2個半径 Medium (1200) (7-10)% increased Projectile DamageProjectileダメージが(7-10)%増加 With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second範囲内に40以上のIntelligenceがある時、Frostboltの投射物速度が毎秒40%増加する With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles範囲内に40以上のIntelligenceがある時、Frostboltは追加投射物を2つ放つ The Maraketh knew that a mountain pathfree of vegetation was cut by regular avalanches,and so the advancing Eternals were unwittingly drawn into a deathtrap. 入手方法 カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Garish Power 4 The Eye of the Dragon 10 Arrogance of the Vaal 8 Jack in the Box 4 詳説・特徴 関連リンク 英wiki https //pathofexile.gamepedia.com/Frozen_Trail Unique Jewel 一覧
https://w.atwiki.jp/vs900com/pages/18.html
Introduction Tokyois a modern megalopolis and the capital city of Japan. The city can be described as exciting, stimulating, wealthy and fascinating etc. Surprisingly Tokyo also offers traditional customary in some points, that high-tech vision of the future side by side with glimpses of old Japan. Tokyo is really a huge and vast place. The sheer size and frenetic pace of the city can intimidate the first-time visitor. Much of the city is a jungle of concrete and wires, with a mass of neon and blaring loudspeakers. At rush hour, crowds jostle in packed trains and masses of humanity sweep through enormous and bewilderingly complex stations. Tokyo is best thought of not as a single city, but a constellation of city districts that have grown together. All of these districts seem fast paced, energetic and busy that the city rarely seems to rest. From the hyperactive youth culture Mecca of Shibuya and Harajuku, to the pottery shops and temple markets of Asakusa, from the electronic galore of Akihabara to the jungle of skyscrapers beside the world s busiest railway station at Shinjuku etc. But for most visitors, don’t plan condensed itinerary. The biggest part of the Tokyo experience for you is just wondering around randomly and absorbing the vibe, poking your head into shops selling weird and wonderful things, sampling restaurants where you can t recognise a single thing on the menu, and finding unexpected oases of calm in the tranquil grounds of a neighbourhood Shinto shrine. A bit of history Tokyo has no more than 400 years of history, when the city was only a small fishing village of Edo. The former seat of the Tokugawa Ieyasu built a castle and made Edo as the centre of Tokugawa administration. Under the Meiji restoration in 1868, Edo changed its name to Tokyo = Eastern Capital, the imperial family had moved from Kyoto (Ancient Capital at that time). Since then, the city became the hub of business, education, modern culture and government of Japan. Today, Tokyo has the population of more than 12 million people in the city area alone, makes Tokyo is officially the most urbanised areas in the world. (Whole of Greater Tokyo makes the population of 35 million.) Key-facts of Tokyo •The name of Tokyo means “Eastern Capital” •The world’s most urbanised city •The largest metropolitan economy in the world •The city has 23 direct administrative wards(districts), as well as surbarban districts, towns and villages as far as mountain regions •Ogasawara Islands is also administrated under Tokyo government, which are located approx 1,000km away in the middle of pacific ocean •Railway is the primary mode of transportation in Tokyo, which has the most extensive urban railway network in the world •Many of Japan s most prestigious universities are in Tokyo •Cuisine in Tokyo is internationally acclaimed, officially by Michelin guide in 2007, gathering 191 stars in total Back to Tokyo,Japan
https://w.atwiki.jp/legendofnorrath/pages/262.html
SS Title Counterattack Type Ability Faction - Attribute - Archetype Scout Cost 4 Level 3 Attack - Defense 3 Bonus - Health - Game Text Hidden When you play this ability, ready one of your weapons. このAbilityをPlayするとき、既にExertされているTraitがWeaponのItem1つをReady状態に戻せる。 Card Number 1R183(Rare,Oathbound) Lore With a sufficient riposte, the act of striking first loses its advantage.